| In-game action | Key |
|---|
Zen Studio asks you to bind R3, LB and L2.
Build my profile →The order matters.
Choose the game and the controller layout you actually use in game. Change the layout in game and the buttons move, so this has to match.
Normal PC binds are filled in already. Change any you like and the keyboard above updates as you go.
Hip and ADS sensitivity are set separately. Most players run ADS lower. Every setting is explained further down.
In Zen Studio open Mouse & Keyboard Settings, then
Import, pick the file, Finalize,
Save to Device.
| In-game action | Key |
|---|
Plain explanations.
How fast your aim moves when you are not aiming down sights. Higher turns faster. If you overshoot targets constantly, bring it down.
How fast your aim moves while scoped. Kept separate on purpose, because most players run ADS well below hip so long shots are steadier.
Vertical speed compared to horizontal. 1.00 means they match. Above 1 makes looking up and down quicker, which helps pull down recoil.
Flips up and down. Off for most people. On if pushing forward should look down, the way flight sims work.
Extra acceleration when you move the mouse quickly, so flicks travel further than slow tracking. Capped at 2.55, which is a limit of the file format itself, not a choice we made.
Averages your mouse input to iron out jitter. It also adds a delay between your hand and the screen, so most players keep it at 0.
How far the stick has to move before the game reacts. Raise it if your aim drifts on its own, lower it for a faster response off centre.
How far the virtual stick gets pushed for a given mouse movement. Around 110 to 120 suits most setups.
How mouse movement is translated into stick movement. Set for you per game, because CoD uses its own shape and picking a CoD layout applies it.
An orange banner means we mapped that game from knowledge rather than a confirmed check. It will work, but tell us in Discord if a bind is off and we fix it for everyone.
Some games put two things on one button, like reload on tap and use on hold. One key does both. We flag these rather than quietly dropping one.
A few actions are two buttons pressed together, like Apex's Ultimate. There is no single output for that, so it cannot take a key. Press it on the controller side.